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		<title><![CDATA[Game Development with Unity]]></title>
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		<description><![CDATA[Explore my game development experiences with Unity's IDE. Learn from my successes and mistakes as I learn I learn from others as well.]]></description>
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			<title><![CDATA[Xbox Live Plug-in in Unity UWP Cloud Saving]]></title>
			<author><![CDATA[John Lisenby, Jr.]]></author>
			<category domain="http://www.johnlisenbysoftware.com/blog/index.php?category=Development"><![CDATA[Development]]></category>
			<category>imblog</category>
			<description><![CDATA[<div id="imBlogPost_roirrrfc"><div> &nbsp;</div><div><span class="ff1">Games made with Unity can now be played on Microsoft Xbox with Xbox Live enable features such as cloud saves, clubs, and Xbox Live Presents. Last year Microsoft released a plug-in developed by Microsoft to be used in games built in Unity. The program is called the </span><span class="ff1"><span class="cf1"><a href="https://www.xbox.com/en-US/developers/creators-program/" target="_blank" class="imCssLink">Xbox Live Creators Program</a></span></span><span class="ff1">.</span></div><div><br></div><div> &nbsp;</div><div><span class="ff1">Cloud saving is a challenge when I developed my first version of </span><span class="ff1"><span class="cf1"><a href="http://www.johnlisenbysoftware.com/maze-hunter.html" target="_blank" class="imCssLink">Chronicles of Nathan - The Maze Hunte</a>r</span></span><span class="ff1">. By </span><span class="ff1">writing</span><span class="ff1"> this blog, I hope that my troubles can help another Unity Developer.</span></div><div><br></div><div> &nbsp;</div><div><span class="ff1"> </span></div><div> &nbsp;</div><div><span class="ff1">---- More to come as I get the blog prepared-----</span></div><div></div></div>]]></description>
			<pubDate>Sat, 13 Oct 2018 14:10:00 GMT</pubDate>
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